Item OrderWeaponVitalitySpirit


Abilitieslevel order
- 1
Step 1: Blasted, Unlock - 2
Step 2: Blasted, T1 - 3
Step 3: Bashdown, Unlock - 4
Step 4: Rising Ram, Unlock - 5
Step 5: Blasted, T2 - 6
Step 6: Rising Ram, T1 - 7
Step 7: Chain Gang, Unlock - 8
Step 8: Rising Ram, T2 - 9
Step 9: Bashdown, T1 - 10
Step 10: Bashdown, T2 - 11
Step 11: Bashdown, T3 - 12
Step 12: Blasted, T3 - 13
Step 13: Chain Gang, T1 - 14
Step 14: Chain Gang, T2 - 15
Step 15: Chain Gang, T3 - 16
Step 16: Rising Ram, T3
| # | Spend |
|---|---|
| 1 | Blasted unlock |
| 2 | Blasted T1 |
| 3 | Bashdown unlock |
| 4 | Rising Ram unlock |
| 5 | Blasted T2 |
| 6 | Rising Ram T1 |
| 7 | Chain Gang unlock |
| 8 | Rising Ram T2 |
| 9 | Bashdown T1 |
| 10 | Bashdown T2 |
| 11 | Bashdown T3 |
| 12 | Blasted T3 |
| 13 | Chain Gang T1 |
| 14 | Chain Gang T2 |
| 15 | Chain Gang T3 |
| 16 | Rising Ram T3 |
Hybrid Billy build
Corebuy in this order
| 800 |
| 800 |
| RentalSell before Rapid Recharge800 |
| 800 |
| 1.6k |
| Weapon 4.8k held |
| 1.6k |
| Vitality 4.8k held |
| 1.6k |
| Spirit 4.8k held3.2k |
| 1.6k |
| Sell before: Close Quarters3.2k |
| Buy once 10 slots unlock3.2k |
After corepriority order
| 6.4k |
| 6.4k |
| 6.4k |
Also buyoptional
| Purchase |
|---|
| 6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
| 3.2k |
| 3.2k |
| 3.2k |
Situational countersbuy when needed
| Mobile target1.6k |
| Self-cleanse/ |
| One obvious/ |
| Debuffs / |
| Anti-gun3.2k |
| Anti-melee800 |
Sell
No additional sales. Follow the rental exits above.
| Sell | Condition |
|---|
Data scope
Data coverage
About this data
Oracle+ · Patch 10-14-2026 · Updated 2026-10-28
Recorded 2026-10-28 03:22:42 UTC. Heroes: 44 · Recommended builds: 44 · Alternatives: 42
WPA describes all builds for a hero, not the selected build type, and is observational. WPA end date: none · Event games: not separable
Core
Buy in numbered order. Open an item for purchase details.
4.8k marks the purchase that brings the souls you hold in that category's items to 4,800. Your choices can move it.
After core
Optional purchases in priority order. Check space before each purchase; this ranking assumes unlimited slots. Skipping an earlier purchase can change the remaining order and upgrade costs; only items you own give upgrade credit.
Reading the guide
Common purchases for this style, ordered by usual first-buy time.
Tech
Situational picks. Buy only when needed.
Ability order
Spend in numbered order. Unlock opens the ability; T1, T2 and T3 are its upgrades.