Item OrderWeaponVitalitySpirit


Abilitieslevel order
- 1
Step 1: Fixation, Unlock - 2
Step 2: Fixation, T1 - 3
Step 3: Sleep Dagger, Unlock - 4
Step 4: Smoke Bomb, Unlock - 5
Step 5: Fixation, T2 - 6
Step 6: Sleep Dagger, T1 - 7
Step 7: Bullet Dance, Unlock - 8
Step 8: Sleep Dagger, T2 - 9
Step 9: Sleep Dagger, T3 - 10
Step 10: Smoke Bomb, T1 - 11
Step 11: Smoke Bomb, T2 - 12
Step 12: Smoke Bomb, T3 - 13
Step 13: Fixation, T3 - 14
Step 14: Bullet Dance, T1 - 15
Step 15: Bullet Dance, T2 - 16
Step 16: Bullet Dance, T3
| # | Spend |
|---|---|
| 1 | Fixation unlock |
| 2 | Fixation T1 |
| 3 | Sleep Dagger unlock |
| 4 | Smoke Bomb unlock |
| 5 | Fixation T2 |
| 6 | Sleep Dagger T1 |
| 7 | Bullet Dance unlock |
| 8 | Sleep Dagger T2 |
| 9 | Sleep Dagger T3 |
| 10 | Smoke Bomb T1 |
| 11 | Smoke Bomb T2 |
| 12 | Smoke Bomb T3 |
| 13 | Fixation T3 |
| 14 | Bullet Dance T1 |
| 15 | Bullet Dance T2 |
| 16 | Bullet Dance T3 |
Hybrid Haze build
Corebuy in this order
| 800 |
| 800 |
| 1.6k |
| 800 |
| 1.6k |
| 800 |
| Weapon 4.8k held3.2k |
| Spirit 4.8k held |
| Vitality 4.8k held |
| 1.6k |
| 6.4k |
After corepriority order
| 6.4k |
| 6.4k |
| 6.4k |
Also buyoptional
| Purchase |
|---|
| 6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
Situational countersbuy when needed
| Anti-spirit3.2k |
| Lane healing neededRentalIf bought as Tech, replace when no longer needed800 |
| Debuffs / |
| Anti-spellcaster3.2k |
Sell
No additional sales. Follow the rental exits above.
| Sell | Condition |
|---|
Data scope
Data coverage
About this data
Oracle+ · Patch 10-14-2026 · Updated 2026-10-28
Recorded 2026-10-28 03:22:42 UTC. Heroes: 44 · Recommended builds: 44 · Alternatives: 42
WPA describes all builds for a hero, not the selected build type, and is observational. WPA end date: none · Event games: not separable
Core
Buy in numbered order. Open an item for purchase details.
4.8k marks the purchase that brings the souls you hold in that category's items to 4,800. Your choices can move it.
After core
Optional purchases in priority order. Check space before each purchase; this ranking assumes unlimited slots. Skipping an earlier purchase can change the remaining order and upgrade costs; only items you own give upgrade credit.
Reading the guide
Common purchases for this style, ordered by usual first-buy time.
Tech
Situational picks. Buy only when needed.
Ability order
Spend in numbered order. Unlock opens the ability; T1, T2 and T3 are its upgrades.