Item OrderWeaponVitalitySpirit


Abilitieslevel order
- 1
Step 1: Crow Familiar, Unlock - 2
Step 2: Crow Familiar, T1 - 3
Step 3: Stake, Unlock - 4
Step 4: Flight, Unlock - 5
Step 5: Crow Familiar, T2 - 6
Step 6: Assassinate, Unlock - 7
Step 7: Assassinate, T1 - 8
Step 8: Assassinate, T2 - 9
Step 9: Stake, T1 - 10
Step 10: Stake, T2 - 11
Step 11: Flight, T1 - 12
Step 12: Flight, T2 - 13
Step 13: Flight, T3 - 14
Step 14: Assassinate, T3 - 15
Step 15: Crow Familiar, T3 - 16
Step 16: Stake, T3
| # | Spend |
|---|---|
| 1 | Crow Familiar unlock |
| 2 | Crow Familiar T1 |
| 3 | Stake unlock |
| 4 | Flight unlock |
| 5 | Crow Familiar T2 |
| 6 | Assassinate unlock |
| 7 | Assassinate T1 |
| 8 | Assassinate T2 |
| 9 | Stake T1 |
| 10 | Stake T2 |
| 11 | Flight T1 |
| 12 | Flight T2 |
| 13 | Flight T3 |
| 14 | Assassinate T3 |
| 15 | Crow Familiar T3 |
| 16 | Stake T3 |
Hybrid Vindicta build
Corebuy in this order
| 1.6k |
| 1.6k |
| 800 |
| 1.6k |
| Spirit 4.8k held |
| Imbue: Crow Familiar1.6k |
| 1.6k |
| 1.6k |
| Weapon 4.8k held1.6k |
| Vitality 4.8k held3.2k |
| 800 |
| Buy once 11 slots unlock3.2k |
After corepriority order
| 6.4k |
| 6.4k |
| Imbue: Crow Familiar6.4k |
Also buyoptional
| Purchase |
|---|
| 6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
Situational countersbuy when needed
| Self-cleanse/ |
| Debuffs / |
| Anti-spirit3.2k |
Sell
No additional sales. Follow the rental exits above.
| Sell |
|---|
Data scope
Data coverage
About this data
Oracle+ · Patch 10-14-2026 · Updated 2026-10-28
Recorded 2026-10-28 03:22:42 UTC. Heroes: 44 · Recommended builds: 44 · Alternatives: 42
WPA describes all builds for a hero, not the selected build type, and is observational. WPA end date: none · Event games: not separable
Core
Buy in numbered order. Open an item for purchase details.
4.8k marks the purchase that brings the souls you hold in that category's items to 4,800. Your choices can move it.
After core
Optional purchases in priority order. Check space before each purchase; this ranking assumes unlimited slots. Skipping an earlier purchase can change the remaining order and upgrade costs; only items you own give upgrade credit.
Reading the guide
Common purchases for this style, ordered by usual first-buy time.
Tech
Situational picks. Buy only when needed.
Ability order
Spend in numbered order. Unlock opens the ability; T1, T2 and T3 are its upgrades.