Item OrderWeaponVitalitySpirit


Abilitieslevel order
- 1
Step 1: Spectral Wall, Unlock - 2
Step 2: Medicinal Specter, Unlock - 3
Step 3: Mini Turret, Unlock - 4
Step 4: Mini Turret, T1 - 5
Step 5: Mini Turret, T2 - 6
Step 6: Spectral Wall, T1 - 7
Step 7: Heavy Barrage, Unlock - 8
Step 8: Spectral Wall, T2 - 9
Step 9: Spectral Wall, T3 - 10
Step 10: Mini Turret, T3 - 11
Step 11: Medicinal Specter, T1 - 12
Step 12: Medicinal Specter, T2 - 13
Step 13: Medicinal Specter, T3 - 14
Step 14: Heavy Barrage, T1 - 15
Step 15: Heavy Barrage, T2 - 16
Step 16: Heavy Barrage, T3
| # | Spend |
|---|---|
| 1 | Spectral Wall unlock |
| 2 | Medicinal Specter unlock |
| 3 | Mini Turret unlock |
| 4 | Mini Turret T1 |
| 5 | Mini Turret T2 |
| 6 | Spectral Wall T1 |
| 7 | Heavy Barrage unlock |
| 8 | Spectral Wall T2 |
| 9 | Spectral Wall T3 |
| 10 | Mini Turret T3 |
| 11 | Medicinal Specter T1 |
| 12 | Medicinal Specter T2 |
| 13 | Medicinal Specter T3 |
| 14 | Heavy Barrage T1 |
| 15 | Heavy Barrage T2 |
| 16 | Heavy Barrage T3 |
Hybrid McGinnis build
Corebuy in this order
| RentalSell before Mystic Slow800 |
| 1.6k |
| 800 |
| RentalSell before Compress Cooldown800 |
| 1.6k |
| 800 |
| Weapon 4.8k held3.2k |
| Vitality 4.8k held1.6k |
| 1.6k |
| Sell before: Monster Rounds1.6k |
| Spirit 4.8k heldImbue: Mini TurretSell before: Extra Regen1.6k |
After corepriority order
| 6.4k |
| 6.4k |
| Imbue kept: Mini Turret6.4k |
| Imbue: Mini Turret6.4k |
| 6.4k |
Also buyoptional
| Purchase |
|---|
| 6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
| 3.2k |
Situational countersbuy when needed
| Anti-spirit3.2k |
| Anti-flying/ |
| Debuffs / |
Also popularoptional
- Bought by 46% in this build type.
Sell
No additional sales. Follow the rental exits above.
| Sell | Condition |
|---|
Data scope
Data coverage
About this data
Oracle+ · Patch 10-14-2026 · Updated 2026-10-28
Recorded 2026-10-28 03:22:42 UTC. Heroes: 44 · Recommended builds: 44 · Alternatives: 42
WPA describes all builds for a hero, not the selected build type, and is observational. WPA end date: none · Event games: not separable
Core
Buy in numbered order. Open an item for purchase details.
4.8k marks the purchase that brings the souls you hold in that category's items to 4,800. Your choices can move it.
After core
Optional purchases in priority order. Check space before each purchase; this ranking assumes unlimited slots. Skipping an earlier purchase can change the remaining order and upgrade costs; only items you own give upgrade credit.
Reading the guide
Common purchases for this style, ordered by usual first-buy time.
Tech
Situational picks. Buy only when needed.
Ability order
Spend in numbered order. Unlock opens the ability; T1, T2 and T3 are its upgrades.