Item OrderWeaponVitalitySpirit


Abilitieslevel order
- 1
Step 1: Charged Shot, Unlock - 2
Step 2: Charged Shot, T1 - 3
Step 3: Rain of Arrows, Unlock - 4
Step 4: Spirit Snare, Unlock - 5
Step 5: Charged Shot, T2 - 6
Step 6: Guided Owl, Unlock - 7
Step 7: Guided Owl, T1 - 8
Step 8: Guided Owl, T2 - 9
Step 9: Guided Owl, T3 - 10
Step 10: Charged Shot, T3 - 11
Step 11: Rain of Arrows, T1 - 12
Step 12: Rain of Arrows, T2 - 13
Step 13: Spirit Snare, T1 - 14
Step 14: Spirit Snare, T2 - 15
Step 15: Rain of Arrows, T3 - 16
Step 16: Spirit Snare, T3
| # | Spend |
|---|---|
| 1 | Charged Shot unlock |
| 2 | Charged Shot T1 |
| 3 | Rain of Arrows unlock |
| 4 | Spirit Snare unlock |
| 5 | Charged Shot T2 |
| 6 | Guided Owl unlock |
| 7 | Guided Owl T1 |
| 8 | Guided Owl T2 |
| 9 | Guided Owl T3 |
| 10 | Charged Shot T3 |
| 11 | Rain of Arrows T1 |
| 12 | Rain of Arrows T2 |
| 13 | Spirit Snare T1 |
| 14 | Spirit Snare T2 |
| 15 | Rain of Arrows T3 |
| 16 | Spirit Snare T3 |
Spirit Grey Talon build
Corebuy in this order
| 800 |
| 800 |
| 1.6k |
| Spirit 4.8k heldImbue: Guided Owl1.6k |
| 1.6k |
| 1.6k |
| 800 |
| Vitality 4.8k held |
| 1.6k |
After corepriority order
| Imbue: Charged Shot6.4k |
| 6.4k |
| Imbue kept: Guided Owl6.4k |
| 6.4k |
Situational countersbuy when needed
| One obvious/ |
| Self-cleanse/ |
| Lane healing neededRentalIf bought as Tech, replace when no longer needed800 |
Sell
No additional sales. Follow the rental exits above.
| Sell | Condition |
|---|
Data scope
Data coverage
About this data
Oracle+ · Patch 10-14-2026 · Updated 2026-10-28
Recorded 2026-10-28 03:22:42 UTC. Heroes: 44 · Recommended builds: 44 · Alternatives: 42
WPA describes all builds for a hero, not the selected build type, and is observational. WPA end date: none · Event games: not separable
Core
Buy in numbered order. Open an item for purchase details.
4.8k marks the purchase that brings the souls you hold in that category's items to 4,800. Your choices can move it.
After core
Optional purchases in priority order. Check space before each purchase; this ranking assumes unlimited slots. Skipping an earlier purchase can change the remaining order and upgrade costs; only items you own give upgrade credit.
Tech
Situational picks. Buy only when needed.
Ability order
Spend in numbered order. Unlock opens the ability; T1, T2 and T3 are its upgrades.