Item OrderWeaponVitalitySpirit


Abilitieslevel order
- 1
Step 1: Pulse Grenade, Unlock - 2
Step 2: Pulse Grenade, T1 - 3
Step 3: Kinetic Carbine, Unlock - 4
Step 4: Kinetic Carbine, T1 - 5
Step 5: Time Wall, Unlock - 6
Step 6: Kinetic Carbine, T2 - 7
Step 7: Paradoxical Swap, Unlock - 8
Step 8: Paradoxical Swap, T1 - 9
Step 9: Paradoxical Swap, T2 - 10
Step 10: Time Wall, T1 - 11
Step 11: Time Wall, T2 - 12
Step 12: Kinetic Carbine, T3 - 13
Step 13: Paradoxical Swap, T3 - 14
Step 14: Time Wall, T3 - 15
Step 15: Pulse Grenade, T2 - 16
Step 16: Pulse Grenade, T3
| # | Spend |
|---|---|
| 1 | Pulse Grenade unlock |
| 2 | Pulse Grenade T1 |
| 3 | Kinetic Carbine unlock |
| 4 | Kinetic Carbine T1 |
| 5 | Time Wall unlock |
| 6 | Kinetic Carbine T2 |
| 7 | Paradoxical Swap unlock |
| 8 | Paradoxical Swap T1 |
| 9 | Paradoxical Swap T2 |
| 10 | Time Wall T1 |
| 11 | Time Wall T2 |
| 12 | Kinetic Carbine T3 |
| 13 | Paradoxical Swap T3 |
| 14 | Time Wall T3 |
| 15 | Pulse Grenade T2 |
| 16 | Pulse Grenade T3 |
Weapon Paradox build
Corebuy in this order
| RentalSell before Hollow Point800 |
| 800 |
| 1.6k |
| Weapon 4.8k held1.6k |
| 1.6k |
| RentalSell first when space is needed800 |
| 800 |
| 800 |
| 3.2k |
| Vitality 4.8k held |
| Sell before: Restorative Shot3.2k |
After corepriority order
| Imbue: Kinetic Carbine6.4k |
| 6.4k |
| 6.4k |
Also buyoptional
| Purchase |
|---|
| 6.4k |
| 6.4k |
| 3.2k |
Situational countersbuy when needed
| One obvious/ |
| Mobile target1.6k |
| Hard lane800 |
| Anti-spirit3.2k |
| Anti-flying/ |
| Self-cleanse/ |
Sell
No additional sales. Follow the rental exits above.
| Sell | Condition |
|---|
Data scope
Data coverage
About this data
Oracle+ · Patch 10-14-2026 · Updated 2026-10-28
Recorded 2026-10-28 03:22:42 UTC. Heroes: 44 · Recommended builds: 44 · Alternatives: 42
WPA describes all builds for a hero, not the selected build type, and is observational. WPA end date: none · Event games: not separable
Core
Buy in numbered order. Open an item for purchase details.
4.8k marks the purchase that brings the souls you hold in that category's items to 4,800. Your choices can move it.
After core
Optional purchases in priority order. Check space before each purchase; this ranking assumes unlimited slots. Skipping an earlier purchase can change the remaining order and upgrade costs; only items you own give upgrade credit.
Reading the guide
Common purchases for this style, ordered by usual first-buy time.
Tech
Situational picks. Buy only when needed.
Ability order
Spend in numbered order. Unlock opens the ability; T1, T2 and T3 are its upgrades.