Item OrderWeaponVitalitySpirit


Abilitieslevel order
- 1
Step 1: Afterburn, Unlock - 2
Step 2: Afterburn, T1 - 3
Step 3: Napalm, Unlock - 4
Step 4: Napalm, T1 - 5
Step 5: Flame Dash, Unlock - 6
Step 6: Afterburn, T2 - 7
Step 7: Concussive Combustion, Unlock - 8
Step 8: Afterburn, T3 - 9
Step 9: Napalm, T2 - 10
Step 10: Napalm, T3 - 11
Step 11: Flame Dash, T1 - 12
Step 12: Concussive Combustion, T1 - 13
Step 13: Concussive Combustion, T2 - 14
Step 14: Concussive Combustion, T3 - 15
Step 15: Flame Dash, T2 - 16
Step 16: Flame Dash, T3
| # | Spend |
|---|---|
| 1 | Afterburn unlock |
| 2 | Afterburn T1 |
| 3 | Napalm unlock |
| 4 | Napalm T1 |
| 5 | Flame Dash unlock |
| 6 | Afterburn T2 |
| 7 | Concussive Combustion unlock |
| 8 | Afterburn T3 |
| 9 | Napalm T2 |
| 10 | Napalm T3 |
| 11 | Flame Dash T1 |
| 12 | Concussive Combustion T1 |
| 13 | Concussive Combustion T2 |
| 14 | Concussive Combustion T3 |
| 15 | Flame Dash T2 |
| 16 | Flame Dash T3 |
Hybrid Infernus build
Corebuy in this order
| 800 |
| RentalSell before Toxic Bullets800 |
| 800 |
| 800 |
| 1.6k |
| 800 |
| 1.6k |
| Spirit 4.8k held |
| Imbue: Afterburn1.6k |
| 1.6k |
| Weapon 4.8k heldSell before: Extra Regen3.2k |
After corepriority order
| 6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
Also buyoptional
| Purchase |
|---|
| 6.4k |
| 6.4k |
Situational countersbuy when needed
| Self-cleanse/ |
| Anti-spirit3.2k |
| Anti-gun3.2k |
| Debuffs / |
| One obvious/ |
Sell
No additional sales. Follow the rental exits above.
| Sell | Condition |
|---|
Data scope
Data coverage
About this data
Oracle+ · Patch 10-14-2026 · Updated 2026-10-28
Recorded 2026-10-28 03:22:42 UTC. Heroes: 44 · Recommended builds: 44 · Alternatives: 42
WPA describes all builds for a hero, not the selected build type, and is observational. WPA end date: none · Event games: not separable
Core
Buy in numbered order. Open an item for purchase details.
4.8k marks the purchase that brings the souls you hold in that category's items to 4,800. Your choices can move it.
After core
Optional purchases in priority order. Check space before each purchase; this ranking assumes unlimited slots. Skipping an earlier purchase can change the remaining order and upgrade costs; only items you own give upgrade credit.
Reading the guide
Common purchases for this style, ordered by usual first-buy time.
Tech
Situational picks. Buy only when needed.
Ability order
Spend in numbered order. Unlock opens the ability; T1, T2 and T3 are its upgrades.