Item OrderWeaponVitalitySpirit


Abilitieslevel order
- 1
Step 1: Barrage, Unlock - 2
Step 2: Barrage, T1 - 3
Step 3: Flying Cloak, Unlock - 4
Step 4: Flying Cloak, T1 - 5
Step 5: Enchanter's Satchel, Unlock - 6
Step 6: Barrage, T2 - 7
Step 7: Affliction, Unlock - 8
Step 8: Barrage, T3 - 9
Step 9: Affliction, T1 - 10
Step 10: Affliction, T2 - 11
Step 11: Affliction, T3 - 12
Step 12: Flying Cloak, T2 - 13
Step 13: Flying Cloak, T3 - 14
Step 14: Enchanter's Satchel, T1 - 15
Step 15: Enchanter's Satchel, T2 - 16
Step 16: Enchanter's Satchel, T3
| # | Spend |
|---|---|
| 1 | Barrage unlock |
| 2 | Barrage T1 |
| 3 | Flying Cloak unlock |
| 4 | Flying Cloak T1 |
| 5 | Enchanter's Satchel unlock |
| 6 | Barrage T2 |
| 7 | Affliction unlock |
| 8 | Barrage T3 |
| 9 | Affliction T1 |
| 10 | Affliction T2 |
| 11 | Affliction T3 |
| 12 | Flying Cloak T2 |
| 13 | Flying Cloak T3 |
| 14 | Enchanter's Satchel T1 |
| 15 | Enchanter's Satchel T2 |
| 16 | Enchanter's Satchel T3 |
Spirit Pocket build
Corebuy in this order
| RentalSell before Spirit Burn800 |
| 800 |
| 800 |
| 1.6k |
| Spirit 4.8k held1.6k |
| 1.6k |
| Vitality 4.8k held3.2k |
| Imbue: Flying Cloak1.6k |
| Imbue: Affliction800 |
| Sell before: Extra Regen6.4k |
After corepriority order
| Imbue kept: Flying Cloak6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
Also buyoptional
| Purchase |
|---|
| 6.4k |
| 6.4k |
| 3.2k |
| 3.2k |
Situational countersbuy when needed
| Self-cleanse/ |
| Hard lane800 |
Sell
No additional sales. Follow the rental exits above.
| Sell | Condition |
|---|
Data scope
Data coverage
About this data
Oracle+ · Patch 10-14-2026 · Updated 2026-10-28
Recorded 2026-10-28 03:22:42 UTC. Heroes: 44 · Recommended builds: 44 · Alternatives: 42
WPA describes all builds for a hero, not the selected build type, and is observational. WPA end date: none · Event games: not separable
Core
Buy in numbered order. Open an item for purchase details.
4.8k marks the purchase that brings the souls you hold in that category's items to 4,800. Your choices can move it.
After core
Optional purchases in priority order. Check space before each purchase; this ranking assumes unlimited slots. Skipping an earlier purchase can change the remaining order and upgrade costs; only items you own give upgrade credit.
Reading the guide
Common purchases for this style, ordered by usual first-buy time.
Tech
Situational picks. Buy only when needed.
Ability order
Spend in numbered order. Unlock opens the ability; T1, T2 and T3 are its upgrades.