Item OrderWeaponVitalitySpirit


Abilitieslevel order
- 1
Step 1: Splatter, Unlock - 2
Step 2: Splatter, T1 - 3
Step 3: The Cube, Unlock - 4
Step 4: Puddle Punch, Unlock - 5
Step 5: Splatter, T2 - 6
Step 6: Goo Ball, Unlock - 7
Step 7: Splatter, T3 - 8
Step 8: Puddle Punch, T1 - 9
Step 9: Goo Ball, T1 - 10
Step 10: Goo Ball, T2 - 11
Step 11: Goo Ball, T3 - 12
Step 12: The Cube, T1 - 13
Step 13: The Cube, T2 - 14
Step 14: The Cube, T3 - 15
Step 15: Puddle Punch, T2 - 16
Step 16: Puddle Punch, T3
| # | Spend |
|---|---|
| 1 | Splatter unlock |
| 2 | Splatter T1 |
| 3 | The Cube unlock |
| 4 | Puddle Punch unlock |
| 5 | Splatter T2 |
| 6 | Goo Ball unlock |
| 7 | Splatter T3 |
| 8 | Puddle Punch T1 |
| 9 | Goo Ball T1 |
| 10 | Goo Ball T2 |
| 11 | Goo Ball T3 |
| 12 | The Cube T1 |
| 13 | The Cube T2 |
| 14 | The Cube T3 |
| 15 | Puddle Punch T2 |
| 16 | Puddle Punch T3 |
Spirit Viscous build
Corebuy in this order
| 800 |
| 800 |
| RentalSell before Duration Extender800 |
| RentalSell first when space is needed800 |
| Imbue: Splatter800 |
| 800 |
| 1.6k |
| Spirit 4.8k held |
| Imbue: Splatter1.6k |
| Vitality 4.8k held3.2k |
| Imbue: Goo BallSell before: Healing Rite1.6k |
After corepriority order
| 6.4k |
| 6.4k |
| 6.4k |
| Imbue kept: Splatter6.4k |
Also buyoptional
| Purchase |
|---|
| 6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
| 6.4k |
| 3.2k |
| Imbue kept: Goo Ball3.2k |
Situational countersbuy when needed
| Anti-flying/ |
| Hard lane800 |
| Anti-spirit3.2k |
| Anti-gun3.2k |
| Mobile target1.6k |
| Anti-gun1.6k |
| Debuffs / |
Sell
No additional sales. Follow the rental exits above.
| Sell | Condition |
|---|
Data scope
Data coverage
About this data
Oracle+ · Patch 10-14-2026 · Updated 2026-10-28
Recorded 2026-10-28 03:22:42 UTC. Heroes: 44 · Recommended builds: 44 · Alternatives: 42
WPA describes all builds for a hero, not the selected build type, and is observational. WPA end date: none · Event games: not separable
Core
Buy in numbered order. Open an item for purchase details.
4.8k marks the purchase that brings the souls you hold in that category's items to 4,800. Your choices can move it.
After core
Optional purchases in priority order. Check space before each purchase; this ranking assumes unlimited slots. Skipping an earlier purchase can change the remaining order and upgrade costs; only items you own give upgrade credit.
Reading the guide
Common purchases for this style, ordered by usual first-buy time.
Tech
Situational picks. Buy only when needed.
Ability order
Spend in numbered order. Unlock opens the ability; T1, T2 and T3 are its upgrades.